| CREATE
A NEW PROJECT |
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1. Enter
in the Project menu> New
2. In the New Project window set 800x600
pixel resolution, click on “Load Image” and select in C:/Programs/3DGeniuX/Tutorials/007/
Cielo.jpg
3. Click on “Create”
NOTE: Lessons are located in the main folder where 3D GeniuX
is installed, usually in C:/Programs/3DGeniuX/Tutorials
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| LOAD
A 3D OBJECT |
1. From
the Project menu>Import>File3DS and select from C:/Programs/3DGeniuX/Tutorials/007/Magazzino.3DS
Click on “Open”
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3. The
light on the scene is too low, as compared to the nice
sunny day in the background picture, then from the Light
rollout click on the Environment Light colour window
and insert the values R=115 G=115 B=115 |
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| 4. Set
the light angle as shown in the picture. |
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5. The
3DS format does not support the normals of faces, to see them you
will have just to disable from Visualise menu>Enable Double
Side Material. You will be able to see through the object, then
enable again from the Visualise menu>Enable Double Side Material. |
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| “Enable Double Side Material" is
DISABLED |
“Enable Double Side Material" is
ENABLED |
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| MAPPING
A 3D OBJECT |
| 1. From
the “Properties” window select the sub-object Front_wall |
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2. From
the Materials Library rollout Select
Texture External Wall> External_wall_004. You will obtain
just a variation in colour, the waving of the texture was
lost, even though the image was already assigned. We can
check the assigned texture by clicking on the “Visualize
Texture” button from the “Properties” window.
This happens because the 3D object has not been mapped correctly
in the modelling software in which it has been created. Technically,
we could say that the UV mapping is incorrect.
See also: “ Texture Mapping” rollout
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Now
we will assign the UV mapping using 3D GeniuX. From “Texture Mapping” rollout select “Planar”,
then unable “Only selected part” to map only the selected
part, that is “Front_Wall”, and then click on “Generate
Mapping”. The yellow colour Manipulator that you see on the
video represents the projection of the planar mapping.
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3. Assign
a colour of R=255 Y=255 B=255 from the “Properties” window
in a way that it will not affect the colour of the loaded texture.
The colour defined here will add to the colour of the texture,
and the only colour that does not affect the texture colour
is white.
Increase the texture repetition up to 3 times, inserting the
values U=3 V=3.
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4. The
remaining parts of the object have already been mapped correctly
in the modelling program, thus we just have to assign the materials,
as shown in the table below.
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SUB-OBJECT |
MATERIALS LIBRARY |
COLOUR |
UV |
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Colonne
- Columns |
Textures
Walls>005 |
R=
255 G=255 B=255 |
U=12 V=12 |
Tetto
- Roof |
Texture
Roof Tiles>002 |
R=
255 G=255 B=255 |
U=1 V=1 |
Muri
- Walls |
Texture Walls>004 |
R=
255 G=255 B=255 |
U=9 V=7 |
Pavimento
- Floor |
Texture
External Floor Tiles>003 |
R=
255 G=255 B=255 |
U=22 V=27 |
Vetri
- Windowpanes |
Load
from "Properties menu"
Load
Texture>Vetro.bmp |
R=
164 G=106 B=28 |
U=3 V=3 |
Infissi
- Shutters |
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R=
78 G=51 B=14 |
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Porte
- Doors |
- |
R=
78 G=51 B=14 |
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Grondaie
- Gutter pipes |
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R=
78 G=51 B=14 |
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Here
you can see how our project would appear if all the described
operations were performed correctly. |
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| 5. Now
that all materials are ready, position the object in a way that it
will fit in the background image. Click on the “Reset Position” button
from the “Object Position” rollout and insert the new
position values. |
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| DESIGNING
THE GROUND SURFACE |
1. From
the “Model Libraries” rollout select "Primitives">Plane.
The plane is not yet visible, because it is still very
small, compared to the object “Warehouse.3DS”.
From the “Active Structures” rollout click
on the white cube of “Warehouse.3DS”, hiding
it, to see the plane.
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To
enlarge the 3D plane use the button “Zoom on the selected
object” " from
the tools bar that will re-scale and move the selected object
to the centre of the work area. |
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2. From
the “Materials Library” rollout >Texture
Grounds>001 |
On the Properties menu assign U=21 V=21
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3. From
the “Object Position” rollout assign the values as
shown in the picture. Please note the blurring effect on the grassfield
that has been automatically applied depending on the distance from
the point of view.
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4. Clicking
as shown in the picture you can rename the field with the object’s
name,names of sub-objects and the material of the plane on
the “Ground” box.
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5. Enable
again the visualization of the object “Warehouse.3DS” from
the “Active Structures” rollout.
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| PERFEZIONAMENTI |
| 1. Select
from the menu Visualize>Blur>Minimum to minimize the blurring
effect that has created in the farest areas. |
2. You
can add a few trees from the “Models Libraries” rollout >>Trees,
and then manipulating them with the command “Zoom on the
selected object" and
the tools Move Rotate and
Scale you
can add a touch of reality to the final image. |