Aim of this lesson is to introduce the user to the main functions
of the software.
Subjects: background image, use of primitive 3D, apply texture, and
mask use.
See video (Windows
Media 1024x768 px, 3 min: 00 sec)
CREATE A NEW
PROJECTO
1. Enter
in the Project menu> New
2. In the New Project window set the 800x600 pixel
resolution, click on “Load Image” and select C:/Programs/3DGeniuX/Tutorials/002/Bathroom.jpg 3. Click on “Create”
NOTE:
All lessons are located in the main folder where 3D GeniuX is installed, usually
in C:/Programs/3DGeniuX/Tutorials
CREATE
THE 3D FLOOR
1. From
the Model Libraries rollout a
on
the right of the interface select "Primitives", then
select “Plane”.
2. From Colour rollout on
the right of the interface select white colour. In 3D GeniuX the base colour
of the object melts with an adding mode to the Texture that will be chosen for
the surface. Choosing white as a base colour will not affect the colour of the
Texture.
3. From
the Object Position rollout insert
the three rotation values shown in the picture.
4. Click on the Move icon and to
manipulate the object without any limit and bring the plane at the floor level
on the photo. Then use Rotate Scale to
cover completely with the 3D plane the floor on the picture. These values can
be inserted also from the Rollout Object Position on the right of the interface.
See Also Object
Position Rollout.
The 3D plane on its original Scale and position
The 3D plane after rotation and Scale
DISEGNO
DELLA MASCHERA
1. From
the tool bar click on “Enable Mask” ,
the
3D plane disappears because the mask is hiding it completely.
2. From
the Mask rollout regulate the Brush dimension and Transparency as shown in the
picture.
3. Click
on Line Mask and
with the LEFT button of the mouse start drawing the borders of the
floor. To be clearer, we represent here the polygon in blue. The user
will notice that, going on with the drawing, the brush strokes will
cancel the photo and make the 3D plane visible.
It is fundamental to draw a closed polygon, and then you can exit
the command by clicking with the RIGHT button of the mouse.
4. Select
the Fill Mask command and
with the LEFT button of the mouse click inside the polygon area previously
created. The command will fill the internal zone, bringing part of
the 3D created plane in the foreground.
5. Click
on the Property window, click on “Load Texture” ,
and on “File type” select "Bmp files (*.bmp),” and
load C:/Programmi/3DGeniuX/Tutorials/002/Tile.jpg mapping the 3D
plane with the loaded photo.
6. Modify
U=3 V=3 values to increase the number of tiles
7. Modify A=182 value to make the 3D plane slightly transparent
and let appear the reflections of the original picture.
8.
Varying R G B values you can also change the tiles colour. E.g. R=253
G=113 B=167