Properties
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The properties
menu shows the characteristics of a selected object. 1- The first field, here in red, shows the name of the object. 2- The second field, here in blue, shows the various parts that constitute the object. 3- 1-The third field, here in green, shows the materials. There is a arrow on the left of a selected object -> ![]() It is possible to modify a text field by clicking it with the LEFT mouse button and writing the new name.
RGB Diffused colour of the material. Colour adds up to the texture of the chosen material. If the colour is white, (RYB 255, 255, 255), the texture will remain unchanged.
A Alpha Value or Transparency Transparency material. This slider have not effect if you use Load Texture Transparency button.
P Specular Highlights. 0 = no specular highlights (i.e. paper) Min Value = big area of specular highlights (i.e. water, glass) Max Value = small area of specular highlights (i.e. metals)
Specular Highlights Typical specular highlights effect. In this menu it is possible to choose some pre-defined, highlights effects typical of some materials (water, wood, marble, metal, stone, plastic, fabric) Map Activates visualization of the texture. UV UV Tiles.
Load Texture
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