| OBJECT
MANIPULATION |
| |
| What
if the 3D object is in an unwanted position? |
Use
Scale ,
Rotate ,
Move tools
to reach the desired result. |
| |
What
if, rotating some 3D objects, such objects are projected out
of the screen or the rotation gives way to unexpected behaviour
of the objects? |
The
rotation of an object turns around a pivotal point, that is set
within the 3D modelling software where you created the object
(See also Modify menu). To solve this inconvenience, centre the
pivotal point on the object, using the Centre Object tool .
Please check that the rotation is set on an axis with the commands , , . |
| |
| I
have many objects in my project. How can I select a single object? |
To
select an object use the selection tool and
click on the object on the video.
Or you can use the “Properties” window  |
| |
| I
have imported or created a 3D object, I it is there in the “Properties” menu,
but I cannot see it on the screen. |
|
| |
| I
don’t know how many polygons I am visualising. |
It
is possible to count the visualised polygons from menu ?>Information>Polygons
on the screen. NOTE: while importing, the software optimises the 3D model,
thus the polygons number might be different from the number shown
in your preferred 3D modelling program.
|
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| MATERIALS |
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I
loaded an object and even if it is quite complex, I cannot divide
it into sub-objects and I cannot assign different materials to
its different parts.
|
In
this case in the “Properties” window
there is a single voice representing the object, the sub-objects and the sub-materials.
This is because the 3D model was exported in a wrong way from the modelling
software with which it was created. The only solution will be to correctly
import again the object (see Exporting
3D Objects >General).
|
| |
| The
3D object looks pierced or the faces appear inside-out. |
| Some
3D formats do not support the normal of faces, or have been created
in a wrong way. To correct this error
it will be enough to enable, from the Visualise menu> Double
Side Material ON |
| |
After assigning
a texture or a material to an object, the colour on the surface
changes but no texture is visible. |
Try
to change the U,V values from the “Properties” window;
if still no changes occur, it is possible that the UV mapping
is wrong. Assign a new UV mapping from the “Texture Mapping” rollout ,
then reassign the texture.
See also Texture Mapping rollout
|
| |
After
assigning a texture or a material to an object, undesired distorted
effect on the texture appears.
|
Try
to change the U,V values from the “Properties” window;
if still no acceptable changes occur, it is possible that the
UV mapping is wrong. Assign a new UV mapping from the “Texture
Mapping” rollout ,
then reassign the texture.
Vedi
anche rollout Texture Mapping
|
| |
I
exported an object from my 3D modelling software, I am sure
the UV mapping and textures were correctly assigned, but when
I upload the object in 3D GeniuX I can see the model but the
texture links are lost.
|
Check
you have saved all the textures in a format supported by 3D GeniuX
BMP - JPG - JPEG
- PNG (with alpha channel support). If textures are contained in
the same folder as the 3D object, the software will load them automatically,
otherwise, if the textures are in different folders it will be
necessary to reassign them to the single parts from the “Properties” window>Load
Texture.
|
| |
| I
cannot create a transparent or semi-transparent surface. |
To
assign a transparency effect to an object or to parts of an object,
change
the “A” value from the “Properties” window,
or use the “Load Texture Transparency” button.
|
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| SHADOW |
| |
| An
object does not generate shadow |
Some
3D modeling software exports the normal of faces with "Right Handed
Axis ". 3D GeniuX support shadow only for objects with "Left
Handed Axis ". You can solve the problem in 3D GeniuX with the
options "Invert Calculate Shadow" on "Shadow" roolout.
|
| |
| Artifacts
on object surface |
This
artifacts follow the structure of polygonal surface, for exaple
if you have
been created some faces in a wrong way or you have an object with
low detail. You can correct the polygonal surface with your
modeling software.
|
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| The
objects with transparency does not create a correct shadow |
3D GeniuX does not support trasparency surfaces, and it creates a fill
solid shadow.
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