Technical
features
3D GeniuX
can import files in the following formats:
>
DXF (Autocad®, Autocad®LT v.2000)
>
3DS (3D Studio Max®)
>
OBJ (Alias Wavefront® Object)
>
X (Microsoft DirectX®)
>
XTF (Xteam File)
| SCALE |
| The software adapts the visualisation automatically, depending
on the dimension of the first object loaded. |
| |
| POLYGONS
ON SCREEN |
It
is possible to count how many polygons are visualised by clicking
menu: ?>Information>Polygons
on the screen.
PLEASE NOTE: while importing files, the software optimises the 3D
model, then the number of polygons might be different from the one
shown in your preferred 3D modelling software. |
| |
| IMPORTATION
LIMITS FOR ALL 3D FORMATS |
3D GeniuX imports only polygonal structures.
Structures made by Dots, Lines, Bezier Curves, Spline, NURBS
will not be imported.
Animation Data, Dummy Objects, Bones, Inverse Cinematic, Keyframes,
Skinning objects are not supported.
SOLUTION> convert all objects in a polygonal
form with your modelling program.
3D GeniuX generates a default double side
polygonal face, to disable the double face please deselect from
menu Visualise>Enable Double Side Material.
We suggest to optimise the number of polygons before exporting,
because 3D GeniuX performance is inversely proportional to the
total number of polygons on the screen.
|
| |
| IMPORTATION
LIMITS |
| |
| DXF |
The
objects loaded from a single file will be divided into layers,
the maximum number of layers is 250 with a maximum of 175.000
per layer (total maximum 42.500.000 polygons).
The maximum number of blocks importable from a single file is
1000, each block can have up to 150.000 polygons (total max 150.000.000
polygons).
It is allowed just one material per layer.
SOLUTION> group or divide layers.
The DXF format does not support the UV mapping coordinates. 3D
GeniuX maps automatically in a cubic modality the DXF files imported.
3D GeniuX correctly supports the importing of the objects composed
by 3DFACE, it does not load the bidimensional extruded data.
SOLUTION> when using bidimensional,
extruded data, export as 3DS, OBJ or X format.
|
| |
| OBJ |
The maximum of groups/objects you can load from a single file
is 500, the maximum limit of polygons for each group is 150.000
(Total maximum 75.000.000 polygons). The objects/groups will
maintain the normal and texturing coordinates if available in
the file. Only one material is allowed for each layer. The files
in .MTL format, usually associated with .OBJ files, are not allowed.
SOLUTION> group or divide the polygonal
objects in different files.
|
| |
| 3DS |
The
maximum limit of MESH that it is possible to load from a
single file is 500, maximum 150.000 polygons for each MESH
(total max 75.000.000 triangularized polygons).
Each MESH can have up to 64 sub-materials maximum.
SOLUTION> group or divide the polygonal
objects in different files.
The 3DS format does not support information regarding the orienting
of the normals of the polygonal faces. 3D GeniuX, as a default
setting, works in double-side mode (Visualise menu>Enable
Double Side Material).
If there are some textures assigned to the MESH, these will be
loaded automatically, in the case they are in the same folder
as the 3DS file.
Multilayer texturing is not supported.
3DS format supports only the MsDos standard 8.3 format of Texture
Map names, the Texture Map names longer than 8 characters will
be abbreviated as Name~1.jpg.
SOLUTION> reassign the textures manually within 3D GeniuX,
from Properties menu>Load Texture
|
| |
| X |
The maximum limit of MESH that it is possible to load from a
single file is 500, maximum 150.000 polygons for each MESH (total
max 75.000.000 triangularized polygons).
Each MESH can have up to 64 sub-materials maximum.
If there are some textures assigned to the MESH, these will be
loaded automatically, in the case they are in the same folder
as the .X file.
Vertex colour, normal mapping, pixel and vertex shader are not
supported. We suggest to disable these parameters while exporting
into one’s own modelling program, so that the file will
be much lighter, thus increasing the performance of 3D GeniuX.
SOLUTION> group or divide the polygonal
objects in different files.
|
| |
| XTF |
Owner Xteam format ASCII type, developed for
data interchange. For technical specifications, please contact
XProsoftware (info@xprosoftware.com) |
|