Technical features

3D GeniuX can import files in the following formats:
> DXF (Autocad®, Autocad®LT v.2000)
> 3DS (3D Studio Max®)
> OBJ (Alias Wavefront® Object)
> X (Microsoft DirectX®)
> XTF (Xteam File)

SCALE
The software adapts the visualisation automatically, depending on the dimension of the first object loaded.
 
POLYGONS ON SCREEN
It is possible to count how many polygons are visualised by clicking menu: ?>Information>Polygons on the screen.
PLEASE NOTE: while importing files, the software optimises the 3D model, then the number of polygons might be different from the one shown in your preferred 3D modelling software.
 
IMPORTATION LIMITS FOR ALL 3D FORMATS

3D GeniuX imports only polygonal structures.
Structures made by Dots, Lines, Bezier Curves, Spline, NURBS will not be imported.
Animation Data, Dummy Objects, Bones, Inverse Cinematic, Keyframes, Skinning objects are not supported.
SOLUTION> convert all objects in a polygonal form with your modelling program.
3D GeniuX generates a default double side polygonal face, to disable the double face please deselect from menu Visualise>Enable Double Side Material.
We suggest to optimise the number of polygons before exporting, because 3D GeniuX performance is inversely proportional to the total number of polygons on the screen.

 
IMPORTATION LIMITS
 
DXF

The objects loaded from a single file will be divided into layers, the maximum number of layers is 250 with a maximum of 175.000 per layer (total maximum 42.500.000 polygons).
The maximum number of blocks importable from a single file is 1000, each block can have up to 150.000 polygons (total max 150.000.000 polygons).
It is allowed just one material per layer.
SOLUTION> group or divide layers.
The DXF format does not support the UV mapping coordinates. 3D GeniuX maps automatically in a cubic modality the DXF files imported.
3D GeniuX correctly supports the importing of the objects composed by 3DFACE, it does not load the bidimensional extruded data.
SOLUTION> when using bidimensional, extruded data, export as 3DS, OBJ or X format.

 
OBJ

The maximum of groups/objects you can load from a single file is 500, the maximum limit of polygons for each group is 150.000 (Total maximum 75.000.000 polygons). The objects/groups will maintain the normal and texturing coordinates if available in the file. Only one material is allowed for each layer. The files in .MTL format, usually associated with .OBJ files, are not allowed.
SOLUTION> group or divide the polygonal objects in different files.

 
3DS

The maximum limit of MESH that it is possible to load from a single file is 500, maximum 150.000 polygons for each MESH (total max 75.000.000 triangularized polygons).
Each MESH can have up to 64 sub-materials maximum.
SOLUTION> group or divide the polygonal objects in different files.
The 3DS format does not support information regarding the orienting of the normals of the polygonal faces. 3D GeniuX, as a default setting, works in double-side mode (Visualise menu>Enable Double Side Material).
If there are some textures assigned to the MESH, these will be loaded automatically, in the case they are in the same folder as the 3DS file.
Multilayer texturing is not supported.
3DS format supports only the MsDos standard 8.3 format of Texture Map names, the Texture Map names longer than 8 characters will be abbreviated as Name~1.jpg.
SOLUTION> reassign the textures manually within 3D GeniuX, from Properties menu>Load Texture

 
X

The maximum limit of MESH that it is possible to load from a single file is 500, maximum 150.000 polygons for each MESH (total max 75.000.000 triangularized polygons).
Each MESH can have up to 64 sub-materials maximum.
If there are some textures assigned to the MESH, these will be loaded automatically, in the case they are in the same folder as the .X file.
Vertex colour, normal mapping, pixel and vertex shader are not supported. We suggest to disable these parameters while exporting into one’s own modelling program, so that the file will be much lighter, thus increasing the performance of 3D GeniuX.
SOLUTION> group or divide the polygonal objects in different files.

 
XTF
Owner Xteam format ASCII type, developed for data interchange. For technical specifications, please contact XProsoftware (info@xprosoftware.com)