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Let’s
consider a simple object C:\Programmi\Rhinoceros 3.0\English\Sample
Models\Rhino
Logo.3dm |
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1.
SET THE PIVOT
From rollout "Hierarchy"
activate "Affect Pivot Only" then "Center To Object".
Disable "Affect Pivot Only", after move the object to
X=0, Y=0, Z=0
The coordinates 0,0,0 will be used by 3D GeniuX as the object’s Pivot.
To
centre the pivot point within 3D GeniuX use the Centre Object tool . |
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2.
POLYGON MESH
Select all NURBS objects and from menu Tools>Polygon
Mesh>From
NURBS Object convert the objects from NURBS to Polygons. |
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3.
VERIFY FACES NUMBER
Select objects and from menù Tools>Polygon
Mesh>Reduce complete "Reduce to xxx
polygons",
it
is necessary that the number of faces polygons is
not superior to 64.000.
If the
Mesh has a superior number of faces, we suggest dividing
it into different objects, that will then be selected and at
the same time exported into a single file. A single file can
contain
up to 500 Mesh, each
containing 64.000 tripled polygons.
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4.
MATERIALS AND UV MAPPING
It is possible to apply UV mapping and materials mapping because some exporting
formats maintain these data, thus allowing 3D GeniuX to read them.
If the textures
are in the same folder as the 3D object, the software will load them automatically,
otherwise if they are in different folders it will be necessary to reassign
them to each single part, from the “Properties” window>Load
Texture.
In some cases it
will be necessary to adjust the base colour of the object inside the 3D GeniuX “Properties” window,
setting the values to the white R=255, Y=255, B=255
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