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Let’s
consider a simple object such as the primitive “Teapot” in
3DS Max.
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1.
VERIFY FACES NUMBER
Select the object, from the “Utilities” rollout select “Polygons
Counter” and verify the number of faces of our Mesh. It is
necessary that on the “Selected Objects” voice the “Current” value
is not superior to 64.000 with “Count Triangles” enabled.
If the Mesh has a superior number of faces, we suggest dividing
it into different objects, that will then be selected and at the
same time exported into a single file. A single file can contain
up to 500 Mesh, each containing 64.000 tripled polygons.
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2.
SET THE PIVOT
From the “Hierarchy” rollout enable "Affect Pivot
Only" then "Centre To Object.” Disable "Affect
Pivot Only,” then move the object to the numerical coordinates
X=0, Y=0, Z=0
The coordinates 0,0,0 will be used by 3D GeniuX as the object’s
Pivot. To
centre the pivot point within 3D GeniuX use the Centre Object tool  |
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3.
APPLY MODIFYERS
From “Utilities” rollout select Reset XForm>Reset
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4.
COLLAPSE THE OBJECT – “EDITABLE MESH”
Click with the RIGHT button of the mouse on the higher modifier on
the list and select "Collapse All.” This will transform
the object into an "Editable Mesh.” It is very important
that the object becomes an "Editable Mesh" before being
exported. You can reach this result also clicking with the RIGHT
button of the mouse on the object and selecting "Convert To:
editable Mesh".
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5.
MATERIALS AND UV MAPPING
It is possible to apply UV mapping and materials mapping from the
Material Editor because some exporting formats maintain these data,
thus allowing 3D GeniuX to read them.
If
the textures are in the same folder as the 3D object, the software
will load them automatically, otherwise if they are
in different
folders it will be necessary to reassign them to each single
part, from the “Properties” window>Load Texture.
In some cases it will be necessary to adjust
the base colour of the object inside the 3D GeniuX “Properties” window,
setting the values to the white R=255, Y=255, B=255
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