3DS Max 7 - 3DS Max 8 - 3DS Max 9

See specific importing limits
 
PREPARE THE OBJECT FOR IMPORTING
   Let’s consider a simple object such as the primitive “Teapot” in 3DS Max.
   1. VERIFY FACES NUMBER
Select the object, from the “Utilities” rollout select “Polygons Counter” and verify the number of faces of our Mesh. It is necessary that on the “Selected Objects” voice the “Current” value is not superior to 64.000 with “Count Triangles” enabled. If the Mesh has a superior number of faces, we suggest dividing it into different objects, that will then be selected and at the same time exported into a single file. A single file can contain up to 500 Mesh, each containing 64.000 tripled polygons.
   2. SET THE PIVOT
From the “Hierarchy” rollout enable "Affect Pivot Only" then "Centre To Object.” Disable "Affect Pivot Only,” then move the object to the numerical coordinates X=0, Y=0, Z=0
The coordinates 0,0,0 will be used by 3D GeniuX as the object’s Pivot. To centre the pivot point within 3D GeniuX use the Centre Object tool
   3. APPLY MODIFYERS
From “Utilities” rollout select Reset XForm>Reset Selected
   4. COLLAPSE THE OBJECT – “EDITABLE MESH”
Click with the RIGHT button of the mouse on the higher modifier on the list and select "Collapse All.” This will transform the object into an "Editable Mesh.” It is very important that the object becomes an "Editable Mesh" before being exported. You can reach this result also clicking with the RIGHT button of the mouse on the object and selecting "Convert To: editable Mesh".
   5. MATERIALS AND UV MAPPING
It is possible to apply UV mapping and materials mapping from the Material Editor because some exporting formats maintain these data, thus allowing 3D GeniuX to read them.

If the textures are in the same folder as the 3D object, the software will load them automatically, otherwise if they are in different folders it will be necessary to reassign them to each single part, from the “Properties” window>Load Texture.

In some cases it will be necessary to adjust the base colour of the object inside the 3D GeniuX “Properties” window, setting the values to the white R=255, Y=255, B=255

   
EXPORT
Select one or more objects with a multiple selection and from the menu File>Export Selected...
3DS
Recommended setting.
OBJ
Recommended setting.
DXF
Recommended setting.
ATTENTION: The DXF format does not support the UV mapping coordinates, 3D GeniuX will automatically map the DXF imported files in cubic mode. It might be necessary to remap the object within 3D GeniuX from the “Texture Mapping” rollout.
X
Impostazione consigliata.